
Combine that with some dangerous in-fighters like elemental wolves, and you’re in for a bad time. It’s kind of neat that unlike basically everything else in this game, mages run away to their maximum distance to start flicking icicles or fireballs or whatever at you.

Just north of the crystal forest I run into a pair of mages and three elemental wolves living harmoniously together. I work my way through the pink crystal forest, and discover that the Great Snowy North is hardcore.
#ENDERAL CLOTHING SKELETON WARNING HOW TO#
I honestly have no idea how to get through the nearly impassable mountains so I just fly a Myrad as far north as possible, then start heading northwest and hope for the best. The crashed spaceship is up at the ass end of the world. So to take my mind off the horror of my own character’s existence, let’s think about how to get to that spaceship.

#ENDERAL CLOTHING SKELETON WARNING MOD#
Since mages in this mod make magic by taking phenomena from some other world and expressing it in this one (some world where Constantine’s beard is on fire, remember), the Oorbaya is presumably… trapped between worlds so to speak, constantly expressing this interdimensional magic through its own flesh? Summoning in more and more magic – unable to stop – and expressing it out as phenomena (the hands grasping hands grasping hands and the purple explosions) The Oorbaya, or ‘Blue Death’, is what happens when a mage fails to control his arcane fever. Guess where those come from? A loading screen is so helpful as to tell me:
